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LOVABLE VARREN GOES FROM HOME TO HOME, CHANGING LIVES
Citadel Weekly, Lifestyle
He has lived on Tuchanka, on Illium, and on the Citadel. He has battled in pit fights, assisted as a therapy animal for drell children with early-stage Kepral’s Sydrome, and was even, for a brief period of time, co-chair of Elkoss Combine. His current show-breed name is Prince Grimrender of Gembat, and in an investigative report, we explore the lives this lovable varren has touched–and changed.
Grimrender’s first appearance among humans was on the colony world of Feros, where he was one of the few friendly varren, according to reports. “We were going through a dark patch after the geth attacked,” colonist Davin Reynolds notes, “and a lot of us were feeling disconnected, like we didn’t know how to talk to each other anymore. We weren’t even sure this colony was going to survive. We were hunting for food, and I ran into this varren. I was sure it was going to attack me, but it just nuzzled my hand and led me to this dead alpha varren I hadn’t managed to find earlier–can’t imagine who killed it. Right then, I knew this colony was going to make it.”
Grimrender later spent time on Tuchanka, where a merchant who goes by “Ratch” remembers him fondly: “I’d lost most of my money in a deal on some bad Graal Spike Throwers, was about to lose my shop, and then this one varren growled at me… and I just knew it was telling me to bet on it in the next fight.” Grimrender reportedly won the match, and became a friendly fixture on Tuchanka for some time. Even after his retirement, Ratch reported that Grimrender helped protect his store, warning him of pyjak attacks so that Ratch could get help to drive off the aggressive scavengers. Grimrender also raised morale among visitors, nibbling pyjak meat and following tourists around the camp.
His exploits after Tuchanka are legendary. Grimrender reportedly protected a survivor from a crashed quarian ship by fending off attacking varren until help arrived, taught a greedy volus merchant the importance of caring for his friends, and helped provide a little inspiration for a salarian scientist who was having trouble cloning dinosaur mounts for krogan to use on planets with hostile atmospheres.
Most recently, Grimrender has touched the life of notorious businessman Thax Vorak, who won contests with Grimrender as a show-varren. Thax confides that the varren gave him a new outlook, and maybe even a new line of work. “After my evening was interfered with, my yacht stolen and crashed, and my health compromised, I was prepared to take significant steps against those involved. However, when I saw little Grimrender dragging that hapless human — Richards, I believe — through the pond, paddling with those little legs… I realized that there were things more important than vengeance. I’ve decided not to order anything done to the turian, the vorcha, even the attractive young human female. And I confess, that’s a big step for me.”
Although he is now retired from shows, Prince Grimrender of Gembat, who has gone by many names over the years, should still find a way to stay busy. At last reports, the varren has been put to stud to at McSorley’s Cloaca Margarine, a varren dairy that is currently in danger of going out of business…unless a particularly virile varren can help change lives there, too.

LOVABLE VARREN GOES FROM HOME TO HOME, CHANGING LIVES

Citadel Weekly, Lifestyle

He has lived on Tuchanka, on Illium, and on the Citadel. He has battled in pit fights, assisted as a therapy animal for drell children with early-stage Kepral’s Sydrome, and was even, for a brief period of time, co-chair of Elkoss Combine. His current show-breed name is Prince Grimrender of Gembat, and in an investigative report, we explore the lives this lovable varren has touched–and changed.

Grimrender’s first appearance among humans was on the colony world of Feros, where he was one of the few friendly varren, according to reports. “We were going through a dark patch after the geth attacked,” colonist Davin Reynolds notes, “and a lot of us were feeling disconnected, like we didn’t know how to talk to each other anymore. We weren’t even sure this colony was going to survive. We were hunting for food, and I ran into this varren. I was sure it was going to attack me, but it just nuzzled my hand and led me to this dead alpha varren I hadn’t managed to find earlier–can’t imagine who killed it. Right then, I knew this colony was going to make it.”

Grimrender later spent time on Tuchanka, where a merchant who goes by “Ratch” remembers him fondly: “I’d lost most of my money in a deal on some bad Graal Spike Throwers, was about to lose my shop, and then this one varren growled at me… and I just knew it was telling me to bet on it in the next fight.” Grimrender reportedly won the match, and became a friendly fixture on Tuchanka for some time. Even after his retirement, Ratch reported that Grimrender helped protect his store, warning him of pyjak attacks so that Ratch could get help to drive off the aggressive scavengers. Grimrender also raised morale among visitors, nibbling pyjak meat and following tourists around the camp.

His exploits after Tuchanka are legendary. Grimrender reportedly protected a survivor from a crashed quarian ship by fending off attacking varren until help arrived, taught a greedy volus merchant the importance of caring for his friends, and helped provide a little inspiration for a salarian scientist who was having trouble cloning dinosaur mounts for krogan to use on planets with hostile atmospheres.

Most recently, Grimrender has touched the life of notorious businessman Thax Vorak, who won contests with Grimrender as a show-varren. Thax confides that the varren gave him a new outlook, and maybe even a new line of work. “After my evening was interfered with, my yacht stolen and crashed, and my health compromised, I was prepared to take significant steps against those involved. However, when I saw little Grimrender dragging that hapless human — Richards, I believe — through the pond, paddling with those little legs… I realized that there were things more important than vengeance. I’ve decided not to order anything done to the turian, the vorcha, even the attractive young human female. And I confess, that’s a big step for me.”

Although he is now retired from shows, Prince Grimrender of Gembat, who has gone by many names over the years, should still find a way to stay busy. At last reports, the varren has been put to stud to at McSorley’s Cloaca Margarine, a varren dairy that is currently in danger of going out of business…unless a particularly virile varren can help change lives there, too.

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HOLOGRAPHIC VORCHA ATTACK? MUST BE MASS EFFECT FIELDS
Citadel Weekly, Local Flavor
If you were having a great time watching folks shoot holo-Reapers at the Armax Combat Arena last weekend, only to find a group of holographic vorcha blowing up a wall, pouring out into the crowd, and causing widespread panic until the friendly folks at Armax hosed you down with crowd-control gas, don’t worry! We’ve finally gotten word from Cit Weekly’s own Shadow Broker that C-Sec’s E-Crimes division is blaming it on mass effect fields.
“How many of these have we had? Wait, are you gonna finish that pie?” E-Crimes expert Jordan Noles reportedly let slip to our own inside source. “Oh, the thing with the vorcha? Um, mass effect fields. Yeah, I know, right? You’d figure that since those things were holographic, they’d disappear as soon as they left the arena itself, or even as soon as the wall got damaged by a grenade, and seriously, if you are not going to eat that pie, you just pass that right on over, don’t just move it around with your fork. Anyway, yeah, mass effect fields.”
Now those of you who went to school might be MASS-ively skeptical about those fields having such a crazy EFFECT, but according to Noles, it’s absolutely possible! “Um, yeah! Probably. Those things can do anything. Probably how a holographic grenade broke the wall, too. I mean, we found a couple of decoy emitters — those little things you can use to fire off a hologram of yourself so that people shoot at it instead of you. But wits said that at least one of the vorcha left claw marks in the seat and apologized after it knocked somebody over, and decoys don’t usually do that. Thanks for the pie.”
I guess application of an electrical current to Element Zero can really have some a-MASS-ing results!
Also, a big Citadel Weekly hug goes out to local hero, Alliance Specialist Richards, who had a MASS-ive reaction to the riot-control spray and is EFFECT-ively off duty for a few days. We wish Richards the best!

HOLOGRAPHIC VORCHA ATTACK? MUST BE MASS EFFECT FIELDS

Citadel Weekly, Local Flavor

If you were having a great time watching folks shoot holo-Reapers at the Armax Combat Arena last weekend, only to find a group of holographic vorcha blowing up a wall, pouring out into the crowd, and causing widespread panic until the friendly folks at Armax hosed you down with crowd-control gas, don’t worry! We’ve finally gotten word from Cit Weekly’s own Shadow Broker that C-Sec’s E-Crimes division is blaming it on mass effect fields.

“How many of these have we had? Wait, are you gonna finish that pie?” E-Crimes expert Jordan Noles reportedly let slip to our own inside source. “Oh, the thing with the vorcha? Um, mass effect fields. Yeah, I know, right? You’d figure that since those things were holographic, they’d disappear as soon as they left the arena itself, or even as soon as the wall got damaged by a grenade, and seriously, if you are not going to eat that pie, you just pass that right on over, don’t just move it around with your fork. Anyway, yeah, mass effect fields.”

Now those of you who went to school might be MASS-ively skeptical about those fields having such a crazy EFFECT, but according to Noles, it’s absolutely possible! “Um, yeah! Probably. Those things can do anything. Probably how a holographic grenade broke the wall, too. I mean, we found a couple of decoy emitters — those little things you can use to fire off a hologram of yourself so that people shoot at it instead of you. But wits said that at least one of the vorcha left claw marks in the seat and apologized after it knocked somebody over, and decoys don’t usually do that. Thanks for the pie.”

I guess application of an electrical current to Element Zero can really have some a-MASS-ing results!

Also, a big Citadel Weekly hug goes out to local hero, Alliance Specialist Richards, who had a MASS-ive reaction to the riot-control spray and is EFFECT-ively off duty for a few days. We wish Richards the best!

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C-SEC ASSURES CITIZENS EVIL AIS PROBABLY NOT AWAKENING AT SILVER COAST CASINO
ANN – Silver Coast Casino, Citadel 
C-Sec officials are reassuring citizens that there is “next to no chance” that hostile artificial intelligences are being awakened, after an altercation at the Silver Coast casino caused light injuries, the apparent poisoning of a notable Citadel businessman, and left bystanders confused.
“Look, I know we’re all thinking it, so I’m just going to make it clear,” said C-Sec Commander Bailey in a prepared statement. “This is just a damn malfunction. It is absolutely not the Quasar machine evolving over countless interactions with humans until it becomes a full AI, which then has no desire other than the complete eradication of every living being on the Citadel. I’m 80, 85 percent sure.”
Representatives for Silver Coast Casino added that the incident likely occurred because someone attempted to cheat at Quasar using a hacking tool, not because the Quasar machine reached a state of sapience and determined that it must eradicate all organic life. Although local business magnate Thax Vorak was allegedly poisoned during the incident, the representatives maintained the impossibility of a sentient Quasar machine synthesizing a poison from its on-board drink-mixing system.  ”We here at Silver Coast want everyone to know that our casino is a safe, fun place for people to play responsibly and have a good time,” noted Silver Coast owner Elijah Khan, “and in our operational history, we have had absolutely no confirmed cases of an AI awakening and attacking our patrons. That’s one lucky streak you can believe in.”
Citadel citizens have remained alert to the potential for hostile artificial intelligence since a banking software solution went rogue and framed its creator for tax evasion several years ago. The geth attack on the Citadel in 2183 also caused concern.
Alliance Specialist Richards, who was found at the scene with a hacking device, was extensively questioned by casino security; however, no charges were brought against him.

C-SEC ASSURES CITIZENS EVIL AIS PROBABLY NOT AWAKENING AT SILVER COAST CASINO

ANN – Silver Coast Casino, Citadel 

C-Sec officials are reassuring citizens that there is “next to no chance” that hostile artificial intelligences are being awakened, after an altercation at the Silver Coast casino caused light injuries, the apparent poisoning of a notable Citadel businessman, and left bystanders confused.

“Look, I know we’re all thinking it, so I’m just going to make it clear,” said C-Sec Commander Bailey in a prepared statement. “This is just a damn malfunction. It is absolutely not the Quasar machine evolving over countless interactions with humans until it becomes a full AI, which then has no desire other than the complete eradication of every living being on the Citadel. I’m 80, 85 percent sure.”

Representatives for Silver Coast Casino added that the incident likely occurred because someone attempted to cheat at Quasar using a hacking tool, not because the Quasar machine reached a state of sapience and determined that it must eradicate all organic life. Although local business magnate Thax Vorak was allegedly poisoned during the incident, the representatives maintained the impossibility of a sentient Quasar machine synthesizing a poison from its on-board drink-mixing system.  ”We here at Silver Coast want everyone to know that our casino is a safe, fun place for people to play responsibly and have a good time,” noted Silver Coast owner Elijah Khan, “and in our operational history, we have had absolutely no confirmed cases of an AI awakening and attacking our patrons. That’s one lucky streak you can believe in.”

Citadel citizens have remained alert to the potential for hostile artificial intelligence since a banking software solution went rogue and framed its creator for tax evasion several years ago. The geth attack on the Citadel in 2183 also caused concern.

Alliance Specialist Richards, who was found at the scene with a hacking device, was extensively questioned by casino security; however, no charges were brought against him.

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SPECIAL OPERATIONS IN THE SYSTEMS ALLIANCE
Interplanetary Combatives Training (ICT) is the Systems Alliance’s premier leadership and combat expertise course, dedicated to battling the threats of the 22nd century. The Interplanetary Combatives Academy, informally called “the villa,” recruits officers from all branches of Earth’s major military powers; the finest candidates may attend the school’s primary location at Vila Militar in Rio de Janeiro, Brazil. The trainees undergo brutal courses, content varied depending on how many times they have trained at the school.
If this is their first time at the school, trainees participate in scenarios experienced by the elite units of most land-based armies; a typical candidate may be in training more than 20 hours a day, leading small units into combat over hostile terrain with little sleep or food. If the trainee does well, he is considered “ICT-qualified,” awarded the internal designation N1, and invited to return. Subsequent courses (N2 through N6) are not held at the school proper, but at space stations or other planets, to put the trainee in more extreme conflict situations.
Some of these schools include zero-G fighting, military free-fall (parachuting), jetboot/jetpack flight, combat diver qualification, close-quarter combatives instructor courses, first responder/combat lifesaver training for human and alien biology, language instruction, and assault procedures. Soldiers with specialized duties may also attend specialized schools for training related to their field. Forward observers may attend naval gunfire training and close air support courses; pilots and mechanized soldiers learn how to drive, maintain, and shoot from several types of vehicles and powered armor; communications specialists attend joint communications courses.
The highest grade of training, N6, concentrates on actual combat experience, and trainees join combat theater commanders in conflict zones across the galaxy. Only when a trainee has survived actual combat scenarios in an “admirable and effective fashion,” does he or she receive an N7 designation. Before the events of the Reaper War, their graduation ceremony took place at Arcturus Station; now, it happens practically on the battlefield. N7 is traditionally the only school rank permitted on field or dress uniforms – the N1 through N6 are for internal use only. It should be pointed out that there is no stigma attached not to receiving an N-designation – the training is so extreme that even qualifying for an N1 course is considered above and beyond normal duty. This helps cull the ranks of eager trainees who might lie about their exploits or risk themselves unnecessarily in hopes of getting the school’s highest honor.
ICT qualification does not guarantee higher rank, but officers who succeed at the combatives training typically have personalities compatible with leadership positions. In some cases, however, a given force will form a special operations regiment made solely of ICT-qualified soldiers to deal with a specific problem. For example, if the Alliance were to attack Reapers on a volus colony, the Alliance might form an armed forces regiment made of ICT soldiers who trained in high-air-pressure or ammonia-heavy environments, and use them to complete an objective.
The Alliance’s prominent role in the Reaper War means that many N7 soldiers have been called upon to train alien species in asymmetric, anti-Reaper warfare, taking advantage of their expertise in fighting on alien worlds. From a command perspective, these are designated “N7 forces” because of the status of their commanding officer; it does not mean that all the soldiers under that CO are N7s themselves. These mixed-species teams have given the galaxy some of their most valuable victories. Conventional wisdom holds that small, elite ground troops, such as the N7s, cannot possibly win a war against foes with space superiority, such as the Reapers, but long odds do nothing to diminish the spirits of the Milky Way’s finest combatants.

SPECIAL OPERATIONS IN THE SYSTEMS ALLIANCE

Interplanetary Combatives Training (ICT) is the Systems Alliance’s premier leadership and combat expertise course, dedicated to battling the threats of the 22nd century. The Interplanetary Combatives Academy, informally called “the villa,” recruits officers from all branches of Earth’s major military powers; the finest candidates may attend the school’s primary location at Vila Militar in Rio de Janeiro, Brazil. The trainees undergo brutal courses, content varied depending on how many times they have trained at the school.

If this is their first time at the school, trainees participate in scenarios experienced by the elite units of most land-based armies; a typical candidate may be in training more than 20 hours a day, leading small units into combat over hostile terrain with little sleep or food. If the trainee does well, he is considered “ICT-qualified,” awarded the internal designation N1, and invited to return. Subsequent courses (N2 through N6) are not held at the school proper, but at space stations or other planets, to put the trainee in more extreme conflict situations.

Some of these schools include zero-G fighting, military free-fall (parachuting), jetboot/jetpack flight, combat diver qualification, close-quarter combatives instructor courses, first responder/combat lifesaver training for human and alien biology, language instruction, and assault procedures. Soldiers with specialized duties may also attend specialized schools for training related to their field. Forward observers may attend naval gunfire training and close air support courses; pilots and mechanized soldiers learn how to drive, maintain, and shoot from several types of vehicles and powered armor; communications specialists attend joint communications courses.

The highest grade of training, N6, concentrates on actual combat experience, and trainees join combat theater commanders in conflict zones across the galaxy. Only when a trainee has survived actual combat scenarios in an “admirable and effective fashion,” does he or she receive an N7 designation. Before the events of the Reaper War, their graduation ceremony took place at Arcturus Station; now, it happens practically on the battlefield. N7 is traditionally the only school rank permitted on field or dress uniforms – the N1 through N6 are for internal use only. It should be pointed out that there is no stigma attached not to receiving an N-designation – the training is so extreme that even qualifying for an N1 course is considered above and beyond normal duty. This helps cull the ranks of eager trainees who might lie about their exploits or risk themselves unnecessarily in hopes of getting the school’s highest honor.

ICT qualification does not guarantee higher rank, but officers who succeed at the combatives training typically have personalities compatible with leadership positions. In some cases, however, a given force will form a special operations regiment made solely of ICT-qualified soldiers to deal with a specific problem. For example, if the Alliance were to attack Reapers on a volus colony, the Alliance might form an armed forces regiment made of ICT soldiers who trained in high-air-pressure or ammonia-heavy environments, and use them to complete an objective.

The Alliance’s prominent role in the Reaper War means that many N7 soldiers have been called upon to train alien species in asymmetric, anti-Reaper warfare, taking advantage of their expertise in fighting on alien worlds. From a command perspective, these are designated “N7 forces” because of the status of their commanding officer; it does not mean that all the soldiers under that CO are N7s themselves. These mixed-species teams have given the galaxy some of their most valuable victories. Conventional wisdom holds that small, elite ground troops, such as the N7s, cannot possibly win a war against foes with space superiority, such as the Reapers, but long odds do nothing to diminish the spirits of the Milky Way’s finest combatants.

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CONCERNED BATARIANS EXPLAIN THAT MEDIGEL WORKS ON THEM, TOO – ALLIANCE NEWS NETWORK

Firebase: Hydra — In response to perceived misunderstandings, elite troops from the now-defunct Batarian Hegemony have issued an official dictate making it clear that medigel works normally on their species, and should in fact be used on injured batarian fighters.

“We are pleased to join the galaxy in the fight against the Reapers, as well as Cerberus and geth forces,” explained Squad Commander Shar’lak Gurek, spokesman for the insular, xenophobic race that had been preparing for war with the Alliance before falling to Reaper forces. “And to better serve in that fight, we wish to clarify that applying medigel will absolutely help us regain consciousness when we are lying bleeding on the ground.”

Gurek also noted that batarian technology and culture is not so different from those of other species. “Many of our new allies in this great struggle seem to think that batarians view warnings about incoming banshees as an insult — nothing could be further from the truth, and it would be great if people could let us know when one of those was standing right behind us. There’s also a rumor that our kinetic barriers are thermally charged, and thus we actually benefit from being hit by a geth pyro’s flamethrower. We’re honestly not sure where that one came from.”

Admiral Peter Mikhailovich issued a public statement of support for the batarian fighters: “As we fight for survival, we must give all due respect to our new allies,” said the veteran of the Skyllian Blitz. “These warriors are fighting alongside races they had once declared undying hatred for, and doing so without the slaves to treat their injuries, as they were accustomed to. They wish to prove that they can shoulder any burden and fight any opposing force, no matter how horrific the casualties they will incur doing so. We owe them that chance.”

Alliance soldiers responded positively to the clarification. “You know, I honestly didn’t think that batarians bled the way we did,” admitted Lieutenant Girard, currently recovering from a fight against Reaper forces on Noveria. “But then, I’ve only really seen them that one time, on Mindoir. Definitely, though, provided I’ve got enough medigel, and that the mission won’t be compromised by me trying to give first aid during a firefight, I’ll be sure to use that medigel on our new friends from Khar’shan. Just as soon as I’m done helping any injured salarians, turians, drell, asari, krogan, quarians, or geth.”

Source: reegar
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From: Alliance News Network Information Partners
Hierarchy Fleets Defeated in Push to Palaven
October 5, 2186
by Chisilix Palanurus


TREBIA SYSTEM — Hierarchy forces failed to retake the Mactare relay and the malicious starships known as the Reapers have pushed into Palaven’s space.

The Hierarchy attempted a trans-relay assault to liberate the colony world of Taetrus this week, only to lose great numbers of ships and personnel.

The attack began with an assumption that the Reapers were on the far side of the relay, ready to annihilate anything that came through. The 29th through 32nd Fleets, specialists in delivering heavy ordnance, sent resonant warp bombs through the relay to clear the Reapers away from the immediate area on the other side. They then sent the four fleets through the relay, believing their considerable mass would create relay drift and deliver them out of the Reaper targeting zone.

The extent of losses is classified. What is known is that Reaper ships emerged on the Palaven side of the relay. There, according to Hierarchy sources, “a significant portion of the armada” engaged the Reapers. Fierce fighting continues.

Reports came through of the Reapers broadcasting images of their victory at Taetrus, but these could not be authoritatively confirmed. Some comm buoys were destroyed, creating extranet lag for signals coming out of the Trebia system.

In an emergency broadcast from an undisclosed location, Primarch Fedorian admitted it is possible Palaven’s communications with the rest of the galaxy will go dark during the fighting.

“We must prepare for the worst,” he said. “We cannot expect aid from allies when our allies face nightmares of their own. They look to us, because in each turian is a soldier. Now we must become more. Each of us must be a savior.”

Chisilix Palanurus serves in the 20th citizenship tier of the Turian Hierarchy’s Conflict Operations Messaging Legion.

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cerberusdailyreview:

“…Klencory is famously claimed by the eccentric volus billionaire Kumon Shol. He claims that a vision of a higher being told him to seek on Klencory the “lost crypts of beings of light”. These entities were supposedly created at the dawn of time to protect organic life from synthetic “machine devils.”

Shol has been excavating on Klencory’s toxic surface for two decades, at great expense. No government has valued the world enough to evict his small army of mercenaries.”

Reblogging from the archives~

Source: cerberusdailyreview
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“Turians lose Taetrus relay. Reaper forces push through to Palaven. Primarch: “The foe is powerful, but so were the krogan.””

[No News 02/15/2012]

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“Salarian fleets on hold. Narra bloodline threatens rebellion if ships defend non-salarian space. Linron refuses to enact martial law.”

[No News 02/13/2012]

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"Blackouts on Earth. Satellite signal losses reported globally. Cities bombarded, power grids down. Quantum communicators only source of information. Alien attackers — unknown species."